A downloadable game

Welcome to Kyoukai, the Iso RPG inspired TCG!

THE DEMO HAS BEEN MOVED TO STEAM! Some feedback, and the need to allow PVP games in the demo version, have led to online features being added in that function through Steam. Please check out the demo there!

Feedback and bugs can be reported on the discord server!
https://discord.gg/kvXStkUGzc
A Kickstarter for a physical alpha print of Kyoukai will also launch this Summer!

An Isometric RPG Inspired TCG, designed for paper but launching first as a digital simulator, with no microtransactions in-game! Similar to fan projects like Ygopro, this game is meant to serve as both an early testing platform, and lifelong way to play and learn Kyoukai with your friends, without having to obtain the physical cards. Future updates will include a tutorial mode, a first-set card pool of 181 cards, and more. 

You can also learn to play at the online rulebook here! If you don't want to learn with the Demo or video for some reason.

Almost daily updates here: https://bsky.app/profile/kyoukaitcg.bsky.social/post/3ldkixni2ms2r https://teaandpiano.tumblr.com/


Development log

Comments

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Looks very cool, but the UI needs some work.  I opened hunting eagle and lumbering tortoise as instructed, but blocked childhood spirit when doing so, so when I tried to move that spirit the game softlocked as there was no open space and no way to back out after clicking move.

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Additionally, when the tutorial wants me to respond with hunting eagle, clicking on it has no effect.

Hi!
For the first comment, it asks you to move both yourself AND childhood guardian, so you can move yourself first, then move childhood guardian. I can maybe work on the script so that it's less confusing, or highlight that both of them can be moved in any order.

As for the hunting eagle being unresponsive, can you describe more about how that happened? I'm not sure how to debug that because I haven't reproduced the issue, but I'm also not sure how to ask for more information... the tutorial is a bunch of ux forcing code on top of systems that are set up for multiplayer, so there's a couple layers of things happening once a sequence starts and I'm actually certain this tutorial layer of code on top isn't perfect. I'll do some digging on my side but if you remember anything weird or off-script you did that might have caused it to get locked, please let me know. 

Thanks for giving it a chance!

OH, you hit move on childhood guardian, and then it didn't let you back out... got it. Reproduced that one. It should fizzle the movement there, not sure why it doesn't, but even that would look confusing so I'll think about that a bit.

(+1)

Yes, the skill button was greyed out and did nothing when clicked on, like the other buttons.  However, replaying on the new version I do not have the same problem and have successfully completed the tutorial.  The game is pretty fun!

Thanks, glad to hear you enjoyed it! And good to hear those issues are dealt with :)

Hi, just wanted to let you know I just uplodoaded a 0.00.3 version that should fix that issue. Thanks for letting me know!